NEXT LIBRARY 2025

From Play to Participation: Designing tabletop games to empower digital civic engagement with youth

Session How can games in libraries support digital civic engagement? In the session, we will test a tabletop game where players assume different roles in investigating and collaborating to solve problems that benefit their community. Participants will reflect on adapting the game to fit their context and consider librarians’ role in sparking meaningful conversations about […]

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The Street: a Living Archive of Play

Session on-the-go The workshop explores urban and intergenerational learning, inviting participants to engage in a collective mapping exercise in the streets of Aarhus. We will think about play as intergenerational learning through sensory observation, creative documentation techniques, and dialogues in the street. Participants will also learn about living archives, counter-cartographies, and multimodal ethnographies, as well

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PLIX Data Gems: Creative Wearable Data Trackers

Session Come play with the latest STEAM activity from the MIT Public Library Innovation Exchange (PLIX). Data Gems invites you to create rules for playfully and privately tracking personally meaningful data. Using familiar materials, wearable data trackers can take the form of bracelets, keychains, and pocket data collectors. Tap into early data literacy: data representations, biases, and data privacy!

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Community Activation

Session Explore active citizenship through play, food, and positive potatoes. In this session we will find out how we can be active citizens and contribute to an annual international ‘Potato Festival’. This will be a place to share, contribute, connect, and spread some positivity.  Hosts Rebecca Ainsworth Rebecca is Creative Lives Officer at Arts in

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Books, Glue, Saw!

Session How do bookshelves and creative tables—designed for drawing, crafting, and building—come together to ignite curiosity in children’s libraries? At SeeArt Foundation, we create and support 30 children’s rooms with inspiring bookshelves (Books) and hands-on tables (Glue and Saw). In this session, we’ll share insights from these spaces and invite participants to a hands-on workshop,

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Misinfo Madness: Rapid Ideation and Design of an Educational Misinformation Escape Room Game

Session Tackle misinformation in your community through play! Using our team’s experience co-designing and deploying misinformation escape room games worldwide, we’re conducting a rapid-fire design session in which participants will choose a misinformation context and design a game to address it. Talk to us after the session to inquire about turning the game idea into

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Bridging Perspectives: A Game-Based Approach to AI Debates in Libraries

Session Join us for a dynamic, game-like debate exploring AI in libraries! Through structured steps, teams will refine arguments, address opposing views, and develop balanced AI policies. Walk away with a ready-to-use activity to promote open, inclusive discussions in your library and community.  Hosts Lidia Morris Lidia is a 4th year PhD candidate at the University

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Libraries as Democracy’s Newsroom: Connecting Communities Through Storytelling and Play

Session In an era of misinformation, we must lean on our libraries to rebuild democracy, beginning with connection and play. The Library Newsroom combines conversation, storytelling, community  building and civic engagement to create a collaborative space where residents and the library come together to share stories, address challenges, and co-create solutions that help bridge social, informational and cultural

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Sessions / Monday morning

Small Hall – PLAY The Future Was Here….. Opportunities and Challenges with AI in Libraries M2 – PLAY Making Noise in the Library: Build Literacies and Community Through Music and Making The SDG Lab – DEMOCRACY The Smallest Common Multiple The Tinkering Dream Lab – PLAY Books, Glue, Saw! U1-U2 – DEMOCRACY Libraries as Democracy’s Newsroom:

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